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Wednesday, February 28

The Nochannel Command

Some of you know that when I was in college I was an implementor on a MUD. I found early on that while playing a MUD was fun, I was much more at home creating for the MUD (sorry, Cris; I know you'd like me to play WoW, but I'd rather be a designer . . .), and by the time I'd "outgrown" it I had written thousands of room descriptions and hundreds of creatures for players to explore. I think it was a natural extension of my creativity (seriously, I still create worlds in my head just for the hell of it). I was promoted to the game staff not long after I started playing (the fact that I wrote a "level" for the game just to see how it was done probably helped), and after that I didn't play much. I spent most of my time designing levels and roleplaying.

The game staff had a lot of duties, and various "in game" commands for accomplishing those (everything from being invisible to creating new objects on the spot to "switching" into the bodies of creatures in order to control them). One of the duties of game staff was as a "police force" for the game, since someone has to enforce the rules. Although not my favorite task, I pulled my shift when I was online; I was one of higher-ranked staff so a lot of the staff ended up deferring to me when matters came up, so technically I ended up with more than my share, but in general I didn't mind. Of course we had a large collection of commands to deal with that aspect, usually tailored to the infraction: the "force" command to force players to hand over illegal items, the "jail" command to put them in a jail cell for awhile until they cooled off, all the way up to the dreaded "ban" command that essentially prohibited a player from logging into the game. The most common punishment commands, though, were the channel commands. Players had a variety of "channels" (ways of communicating), everything from "say" which was seen only by the people in the same room to "pray" which was seen only by the game staff to "out of character" which was seen by everyone logged into the game. The staff could selectively remove those channels for swearing, harassment, etc., and I "nochanneled" a *lot* of players.

Now and then I think about how nice it would be to have those implementor commands in real life. "Loading" a new car, "restoring" someone who is sick, instantly traveling to another place using "go to", etc. (we just won't talk about the usefulness of the "invisible," "snoop" and "peek" commands . . .). And now and then, like today when my voice isn't working thanks to the laryngitis I caught from Lisa's kids, I make jokes about being "nochanneled" by someone else with those commands.

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